Thanks for swinging by to check out my event!
As shown in the event listing, this game will be using Reece and Tucker's "Fast Rules".
You can read about the rule set below:
Wikipedia Entry
BoardGameGeek Entry
The goal of this game is to be fast and easy. Typically, basic combat is run by the players after the 3rd round, and I am only involved for ruling on cover, etc... The other goal was to do this on the cheap! (You'll see what I mean when you get to the table.)
This game will be all armor. There will be no artillery, anti-tank guns, or infantry.
I do add two wrinkles to the game, not found in the rules, however.
Hidden Placement:
The defenders (Germans) will be able to place up to one-third of their armor in a hidden configuration.
The defenders will be free to "uncloak" whenever they want.
However, should the attackers (Americans) stumble upon a hidden tank, the unit must stop, when the defender is sighted.
The defending unit will then get a free shot at the attacker, and the attacker will not get a return shot that turn.
Play for those units proceeds normally from that point.
Air Attack:
The attacker gets one air attack during the game.
The procedure for the air attack is as follows:
1: At the end of any turn before the beginning of the next turn, the attacker informs the Judge that an air attack will happen the next turn.
2: The attacking team provides the Judge with coordinates (details below).
3: The next turn proceeds as normal.
4: At the end of the turn, the air attack is resolved.
Coordinates:
Coordinates are given to the judge secretly, on a sheet of paper.
The playing area has clear North, East, South, and West edges.
The coordinates have two parts: entry point and exit point.
The coordinates are given as a side of the playing are, with a measurement from one of the corners.
For example, an entry coordinate could be: West Side, 10 inches south of the nortwest corner.
Another example, an exit coordinate could be: East Side, 4 inches north of the southest corner.
Air Attack Resolution:
When resolution happens, some dice are rolled to modify both the entry and exit points, to simulate the fog of war.
Once modified, two laser sight finders are used to lay down a narrow cone across the playing area. Any enemy targets in that cone are eligible to be attacked.
The Judge will adjudicate cover/partial cover and determine valid targets is there are any questions.
Attacks are made against the targets as if it were a rear attack.
There are two type of air attack, guns - which count as a Medium Light attack class, and missiles - which count as a Heavy Attack Class.
Each plane can make one missile attack, and can make 4 or 5 gun attacks, based on type of plane.
I have a couple of other houserules, which may or may not come into play, such as rules for ramming and other uncommon situations. We'll address them if/when they happen.
You can click the links below to see a few pictures from a previous events I have run, using these rules.
Pictures from Gamehole 2022
Pictures from Gary Con 2023
--Rich